Verification Martial Arts: A Verification Methodology Blog

Archive for the 'SystemC/C/C++' Category

Blocking/Non-blocking Transport Adaption in VMM 1.2

Posted by John Aynsley on 1st September 2010

John Aynsley, CTO, Doulos

One neat feature of the SystemC TLM-2.0 standard is the ability provided by the so-called simple target socket to perform automatic adaption between the blocking and non-blocking transport calls; an initiator that calls b_transport can be connected to a target that implements nb_transport, and vice-versa. VMM 1.2 provides similar functionality using the vmm_connect utility.

vmm_connect serves four distinct purposes in VMM 1.2.

•    Connecting one channel port to another channel port, taking account of whether each channel port is null or actually refers to an existing channel object
•    Connecting a notify observer to a notification
•    Binding channels to transaction-level ports and exports
•    Binding a transaction-level port to a transaction-level export where one uses the blocking
transport interface and the other the non-blocking transport interface. This is the case we are considering here.

When making transaction-level connections I think of vmm_connect as covering the “funny cases”.

To illustrate, suppose we have a transactor that acts as an initiator and calls b_transport. The following code fragment also serves as a reminder of how to use the blocking transport interface in VMM:

class initiator extends vmm_xactor;
`vmm_typename(initiator)

vmm_tlm_b_transport_port  #(initiator, vmm_tlm_generic_payload) m_b_port;

virtual task run_ph;
forever begin: loop
vmm_tlm_generic_payload tx;

// Create valid generic payload
assert( randomized_tx.randomize() with {…} )
else `vmm_error(log, “tx.randomize() failed”);

$cast(tx, randomized_tx.copy());

// Send copy through port
m_b_port.b_transport(tx, delay);

// Check response status
assert( tx.m_response_status == vmm_tlm_generic_payload::TLM_OK_RESPONSE );


Further, suppose we have another transactor that acts as a target for nb_transport calls, and which therefore implements nb_transport_fw to receive the request and subsequently calls nb_transport_bw to send the response. The code fragment below is just an outline, but it does show the main idea that non-blocking transport allows timing points to be modeled by having multiple method calls in both directions (as opposed to a single method call in one direction for b_transport):

class target extends vmm_xactor;
`vmm_typename(target)

vmm_tlm_nb_transport_export #(target, vmm_tlm_generic_payload) m_nb_export;

// Implementation of nb_transport method
virtual function vmm_tlm::sync_e nb_transport_fw(
int id=-1, vmm_tlm_generic_payload trans,
ref vmm_tlm::phase_e ph, ref int delay);

-> ev;
return vmm_tlm::TLM_ACCEPTED;
endfunction : nb_transport_fw

// Process to send response by calling nb_transport on backward path
virtual task run_ph;
forever  begin: loop
vmm_tlm::phase_e phase = vmm_tlm::BEGIN_RESP;
@(ev);
tx.m_response_status = vmm_tlm_generic_payload::TLM_OK_RESPONSE;
status = m_nb_export.nb_transport_bw(tx, phase, delay);
end
endtask: run_ph

Now for the main point. We can use tlm_connect to bind the two components together, despite the fact that one uses blocking calls and the other non-blocking calls:

virtual function void build_ph;
m_initiator = new( “m_initiator”, this );
m_target    = new( “m_target”,    this );
endfunction: build_ph

virtual function void connect_ph;

vmm_connect #(.D(vmm_tlm_generic_payload))::tlm_transport_interconnect(
m_initiator.m_b_port, m_target.m_nb_export, vmm_tlm::TLM_NONBLOCKING_EXPORT);

endfunction: connect_ph

That’s all there is to it! Notice that tlm_transport_interconnect is a static method of vmm_connect so its name is prefixed by the scope resolution operator and an instantiation of the vmm_connect parameterized class with the appropriate transaction type, namely the generic payload. The first argument is the port, the second argument the export, and the third argument indicates that it is the export that is non-blocking.
It is also possible to connect a non-blocking initiator to a blocking target: you would simply replace TLM_NONBLOCKING_EXPORT with TLM_NONBLOCKING_PORT. The objective of this post has been to show that VMM has all the bases covered when it comes to connecting together transaction-level ports.

Posted in Interoperability, Reuse, SystemC/C/C++, Transaction Level Modeling (TLM), VMM 1.2 | No Comments »

TLM and VMM – What is it all for?

Posted by John Aynsley on 18th August 2010

John Aynsley, CTO, Doulos

Having discussed some of the technical details of the implementation of the TLM-2 standard in VMM 1.2 in previous posts, it is time to stand back and ask what it is all for, especially considering that VMM must now co-exist alongside UVM in some projects. Fortunately, using the OSCI TLM standard as a basis for communication takes us a long way down the road toward interoperability, both between VMM and UVM and between VMM and SystemC.

We have seen that VMM 1.2 now supports the concept of ports and exports borrowed from SystemC and the closely related concept of sockets from the TLM-2 standard. Armed with these new concepts, VMM now offers two alternative communication mechanisms: communication between a producer and a consumer through an intermediate channel (the vmm_channel), and communication using direct function calls from producer to consumer (and vice versa) through ports and sockets. So what? Well, the benefits of direct communication were reviewed in an earlier post, but in summary, the simplicity of direct communication can speed up simulation by removing the number of context switches between processes and can provide an easy-to-follow completion model for knowing when a transaction is over. VMM users now have the choice between channel-based communication and direct communication. Channel-based communication works just fine, and may be preferred in native VMM environments. Direct communication is closer to the communication model used in UVM and in SystemC TLM-2.0, so may be preferred when working in a mixed environment, such as when integrating VMM and UVM components or when driving SystemC models from a VMM test bench.

We have also seen that VMM 1.2 supports the generic payload and extension mechanism from the SystemC TLM-2.0 standard. Frankly, this addition is unlikely to be of much interest in native VMM environments, but could be critical when it comes to including SystemC reference models in a VMM test bench. Say you have an existing SystemC reference model written to the TLM-2.0 standard, and you want to drive it from a VMM test bench. The new features in VMM 1.2 would allow you to construct a transaction within the VMM environment that has precisely the attributes expected by the TLM-2.0 standard generic payload, and then to pass that transaction over the fence from SystemVerilog to SystemC. It is possible to code the SystemVerilog-to-SystemC interface yourself using the DPI (for details see http://www.doulos.com/knowhow/sysverilog/DVCon10_dpi_paper) or to use the TLI (Transaction Level Interface) provided by Synopsys. I will say more about the TLI in a later post.

I have heard some VMM users say that they like the idea of being able to use the industry standard blocking transaction-level interface in VMM. Indeed, given the relatively small size of the overall hardware verification community and the cost of maintaining multiple standards, the sharing of ideas between standards in this way has to be a good thing. The early adopter release of UVM, the Universal Verification Methodology from Accellera, uses communication based on the SystemC TLM-1 standard. Even as I write this post, Accellera are considering the best way to incorporate the TLM-2-style interfaces as used in VMM into UVM, which should help make transaction-level communication between the two methodologies a little easier.

Posted in Reuse, SystemC/C/C++, Transaction Level Modeling (TLM), VMM 1.2 | No Comments »

TLM Sockets in VMM 1.2

Posted by John Aynsley on 12th August 2010

John Aynsley, CTO, Doulos

Having introduced both the blocking and the non-blocking transport interfaces in previous blog posts, it’s now time to look at TLM sockets in VMM 1.2.

In the SystemC TLM-2.0 standard, sockets are a mechanism that simplifies the instantiation and binding of multiple ports and exports for the various standard transaction-level interfaces by encapsulating several interfaces in a single object, the so-called socket. One initiator socket is bound to one target socket using one bind operator, and it is then possible to call all of the standard TLM-2.0 interface methods through that one pair of sockets. Moreover the socket has a BUSWIDTH parameter which represents the width of the data word transferred over the bus on each beat and which prevents sockets of different widths being inadvertently connected together.

Because VMM supports neither the full set of interfaces from the TLM-2.0 standard, nor the functionality of specified bus widths, nor the interoperability achieved by mandating the use of standard socket types, the value of sockets is considerably reduced in VMM compared to the SystemC TLM-2.0 standard. Nonetheless, the TLM sockets in VMM do allow both blocking and non-blocking transport method calls to be made through a single pair of sockets.

Let’s look at an example:

class initiator extends vmm_xactor;
`vmm_typename(initiator)
vmm_tlm_initiator_socket #(initiator, vmm_tlm_generic_payload) m_socket;

begin

m_socket.b_transport(tx, delay);

end

begin

status = m_socket.nb_transport_fw(tx, phase, delay);

end

virtual function vmm_tlm::sync_e nb_transport_bw( int id=-1,
vmm_tlm_generic_payload trans, ref vmm_tlm::phase_e ph, ref int delay);

endfunction : nb_transport_bw

endclass: initiator


As you can see above, the vmm_tlm_initiator_socket allows both b_transport and nb_transport_fw calls to be made through a single socket, as well as being able to accept incoming nb_transport_bw calls.

On the target side, the vmm_tlm_target_socket accepts incoming calls to both b_transport and nb_transport_fw as well as allowing outgoing calls to nb_transport_bw:


class target extends vmm_xactor;
`vmm_typename(target)
vmm_tlm_target_socket #(target, vmm_tlm_generic_payload) m_socket;

task b_transport(int id = -1, vmm_tlm_generic_payload trans, ref int delay);

endtask : b_transport

virtual function vmm_tlm::sync_e nb_transport_fw( int id=-1,
vmm_tlm_generic_payload trans, ref vmm_tlm::phase_e ph, ref int delay);

endfunction : nb_transport_fw


begin

status = m_socket.nb_transport_bw(tx, phase, delay);

end

endclass: target


Finally, at the top level, there is just a single pair of sockets to bind:

class tb_env extends vmm_group;
`vmm_typename(tb_env)
initiator  m_initiator;
target     m_target;

virtual function void build_ph;
m_initiator = new( “m_initiator”, this );
m_target    = new( “m_target”,    this );
endfunction: build_ph

virtual function void connect_ph;

m_initiator.m_socket.tlm_bind( m_target.m_socket );

endfunction: connect_ph

endclass: tb_env


That’s all there is to it!

The SystemC TLM-2.0 standard provides so-called convenient sockets, some of which can automatically convert incoming calls from b_transport to nb_transport and vice-versa. The VMM implementation achieves a similar result using the vmm_connect utility, which I will describe in a future post.

Posted in SystemC/C/C++, Transaction Level Modeling (TLM), VMM 1.2 | 1 Comment »

Why do the SystemC guys use TLM-2.0?

Posted by John Aynsley on 29th April 2010

JohnAynsley John Aynsley, CTO, Doulos

Since this is the Verification Martial Arts blog, I have focused so far on features of VMM 1.2 itself. But some of you may be wondering why all the fuss about TLM-2.0 anyway? Why is TLM-2.0 used in the SystemC domain?

I guess I should first give a quick summary of how and why SystemC is used. That’s easy. SystemC is a C++ class library with an open-source implementation, and it is used as “glue” to stick together component models when building system-level simulations or software virtual platforms (explained below). SystemC has Verilog-like features such as modules, ports, processes, events, time, and concurrency, so it is conceivable that SystemC could be used in place of an HDL. Indeed, hardware synthesis from SystemC is a fast-growing area. However, the primary use case for SystemC today is to create wrappers for existing behavioral models, which could be plain C/C++, in order to bring them into a concurrent simulation environment.

A software virtual platform is a software model of a hardware platform used for application software development. Today, such platforms typically include multiple processor cores, on-chip busses, memories, and a range of digital and analog hardware peripherals. The virtual platform would typically include an instruction set simulator for each processor core, and transaction-level models for the various busses, memories and peripherals, many of which will be intellectual property (IP) reused from previous projects or bought in from an external supplier.

The SystemC TLM-2.0 standard is targeted at the integration of transaction-level component models around an on-chip communication mechanism, specifically a memory-mapped bus. When you gather component models from multiple sources you need them to play together, but at the transaction level, using SystemC alone is insufficient to ensure interoperability. There are just too many degrees of freedom when writing a SystemC communication wrapper to ensure that two models will talk to each other off-the-shelf. TLM-2.0 provides a standardized modeling interface between transaction-level models of components that communicate over a memory-mapped bus, such that any two TLM-2.0-compliant models can be made to talk to each other.

In order to fulfil its purpose, the primary focus of the SystemC TLM-2.0 standard is on speed and interoperability. Speed means being able to execute application software at as close to full speed as possible and TLM-2.0 sets very aggressive simulation performance goals in this respect. Interoperability means being able to integrate models from different sources with a minimum of engineering effort, and in the case of integrating models that use different bus protocols, to do so without sacrificing any simulation speed.

So finally back to VMM. It turns out that the specific features of TLM-2.0 used to achieve speed and interoperability do not exactly translate into the SystemVerilog verification environment, where the speed goals are less aggressive and there is not such a singular focus on memory-mapped bus modeling. But, as I described in a previous post on this blog, there are still significant benefits to be gained from using a standard transaction-level interface within VMM, both for its intrinsic benefits and in particular when it comes to interacting with virtual platforms that exploit the TLM-2.0 standard.

Posted in Interoperability, Optimization/Performance, SystemC/C/C++, Transaction Level Modeling (TLM), VMM 1.2 | 2 Comments »

Analysis Ports in VMM 1.2

Posted by John Aynsley on 3rd March 2010

JohnAynsley

John Aynsley, CTO, Doulos

Analysis ports are another feature from the SystemC TLM-2.0 standard that has been incorporated into VMM 1.2. Analysis ports provide a mechanism for distributing transactions to passive components in a verification environment, such as checkers and scoreboards.

Analysis ports and exports are a variant on the TLM ports and exports that I have discussed in previous blog posts. The main difference between analysis ports and regular ports is that a single analysis port can be bound to multiple exports, in which case the same transaction is sent to each and every export or “subscriber” or “observer” connected to the analysis port. The terms subscriber and observer are used interchangeably in the VMM documentation.

Let us take a look at an example:

class my_tx extends vmm_data;  // User-defined transaction class

class transactor extends vmm_xactor;
vmm_tlm_analysis_port #(transactor, my_tx) m_ap;   // The analysis port

virtual task main;
my_tx tx;

m_ap.write(tx);

The transactor above sends a transaction tx out through an analysis port m_ap.

The type of the analysis port is parameterized with the type of the transactor and of the transaction my_tx. The call to write sends the transaction to any object that has registered itself with the analysis port. There could be zero, one, or many such observers registered with the analysis port.

To continue the example, let us look at one observer:

class observer extends vmm_object;
vmm_tlm_analysis_export #(observer, my_tx) m_export;
function new (string inst, vmm_object parent = null);

m_export = new(this, “m_export”);

function void write(int id, my_tx tx);

The observer has an instance of an analysis export and must implement the write method that the export will provide to the transactors. Note that the observer extends vmm_object. Since an observer is passive, it need not extend vmm_xactor.

The analysis port may be bound to any number of observers in the surrounding environment:

class tb_env extends vmm_group;
transactor  m_transactor;
observer    m_observer_1;
another     m_observer_2;
yet_another m_observer_3;
virtual function void build_ph;
m_transactor = new( “m_transactor”, this );
m_observer   = new( “m_observer”,   this );

endfunction
virtual function void connect_ph;
m_transactor.m_ap.tlm_bind( m_observer_1.m_export );
m_transactor.m_ap.tlm_bind( m_observer_2.m_export );
m_transactor.m_ap.tlm_bind( m_observer_3.m_export );

Note the use of the predefined phase methods from VMM 1.2. Transactors are created during the build phase, and ports are connected during the connect phase.

Finally, let us compare analysis ports with VMM callbacks:

m_ap.write(tx);
versus
`vmm_callback(callback_facade, write(tx));

The effect is very similar, but there are differences. Unlike VMM callbacks, the name of the method called through an analysis port is fixed at write. A VMM callback method is permitted to modify the transaction object, whereas a transaction sent through an analysis port cannot be modified. When multiple callbacks are registered, the prepend_callback and append_callback methods allow you to determine the order in which the callbacks are made, whereas you have no control over the order in which write is called for multiple observers bound to an analysis port. Because of these differences, only VMM callbacks are appropriate for modifying the behavior of transactors. Analysis ports are only appropriate for sending transactions to passive components that will not attempt to modify the transaction object. On the other hand, that in itself is the feature and strength of analysis ports; they are only for analysis.

It can make sense to combine a VMM callback with an analysis port in the same transactor, using the callback to inject an error and the analysis port to send the modified transaction to a scoreboard, for example:

`vmm_callback(callback_facade, inject_error(tx));
m_ap.write(tx);

In this situation, the VMM recommendation is to make the analysis call after the callback, as shown here.

Posted in Communication, Reuse, SystemC/C/C++, Transaction Level Modeling (TLM), VMM 1.2, VMM infrastructure | No Comments »

The Curious World of Ports and Exports in VMM 1.2

Posted by John Aynsley on 4th February 2010

JohnAynsley

John Aynsley, CTO, Doulos

In a previous post I discussed the new blocking transport interface of VMM 1.2, and described how a producer can call the b_transport method implemented by a consumer. In this post, I will describe how to connect the producer to the consumer using the new features of VMM 1.2.

The new features discussed here were inspired by the SystemC TLM-2.0 standard. In SystemC, two modules wishing to communicate get connected using so-called “ports” and “exports”. Although the underlying concept is both elegant and powerful, the terminology “port” and “export” often seems to cause confusion. Since this is now part of VMM 1.2, I will explain. Let us consider a simple example of a producer calling the b_transport method implemented in a consumer.

class my_tx extends vmm_data; // User-defined transaction class

class producer extends vmm_xactor;
vmm_tlm_b_transport_port #(producer, my_tx) m_port;
my_tx tx;

m_port.b_transport(tx, delay);

class consumer extends vmm_xactor;
vmm_tlm_b_transport_export #(consumer, my_tx) m_export;
task b_transport(int id = -1, my_tx trans, ref int delay);

class my_env extends vmm_group;
producer m_producer;
consumer m_consumer;

virtual function void connect_ph;
m_producer.m_port.tlm_bind( m_consumer.m_export );
endfunction

What is happening here is that the producer is calling b_transport through a port, the consumer is providing an implementation of b_transport using an export, and the top-level environment is connecting (or “binding”) the port to the export. The tlm_bind method is creating the link between the port and the export such that when the producer calls b_transport, it is the implementation of b_transport within the consumer that actually gets called.

Both the port and the export declarations are parameterized with the type of the transactor (producer/consumer) and the type of the transaction (my_tx). You may notice that the implementation of b_transport has an extra int id argument. This can be used to distinguish between transactions arriving from different producers. I will discuss this in my next blog post.

The purpose of ports and exports is to provide a structured way of making method calls between VMM transactors (or SystemC modules) such that the dependencies between each transactor and its environment can be minimized. To call b_transport the code within the producer only need refer to the port and has no direct dependencies on any code outside that transactor. Similarly, to call the b_transport method implemented within the consumer, the environment only need refer to the export. It is only when the port and export are connected within the connect_ph method of the environment that a specific dependency is established between the producer and consumer transactors.

What about those terms “port” and “export”? The term port was originally borrowed from VHDL and Verilog. In SystemC, a port allows an interface method call to be made up-and-out-of a module. When SystemC was enhanced to add the mirror image construct that allows an interface method call to be made down-and-into a module the term “export” was chosen because an export provides or “exports” an interface, whereas a port “imports” an interface.

If we could re-write history, I guess we might have chosen the term “import” instead of “port”. Perhaps that would have caused less confusion. Or maybe not!

Posted in SystemC/C/C++, Transaction Level Modeling (TLM) | 1 Comment »

Transaction Level Modeling – Value add in different languages.

Posted by Nasib Naser on 14th December 2009

Nasib_NaserNasib Naser, PhD

Sr. Staff Corporate Applications Engineer – Synopsys

One of the driving factors of creating SystemVerilog is to raise the design verification abstraction level. The reason for such a move is described in the SV LRM Abstract. It says: “A set of extensions to the IEEE 1364-2001 Verilog Hardware Description Language to aid in the creation and verification of abstract architectural level models.” So why and how? The “Why” is obvious. A number of reasons come to mind:

  1. Faster development and simulation to enable reaching design and verification goals sooner than later.
  2. Achieve early closure on architectural decisions without early commitment to implementation details.
  3. Enable running “some” software within the complete system context.
  4. Create an environment in which verification methodologies could be developed that creates true verification IP re-usability and models interoperability.

This blog will discuss the methodology behind the “How.” The technology will be explained in subsequent blogs. Up until vmm 1.2 was released Transaction based models were created by utilizing VMM constructs such as vmm_channel(), vmm_xactor(), and vmm_data() . With all VMM strengths this use model succeeded only on in-house designs and didn’t gain wide modeling adoption. The TLM methodology built into VMM lacked common practices to enable interoperability – emphasis on common practice.

Meanwhile, driven by users, the Open SystemC Initiative aka OSCI TLM community managed to create a standard on which models could be developed for re-use and interoperability. Without dwelling in the past I’d like to give a brief history on the evolution that led to the TLM standard. In the beginning there was C, then C++. For obvious reasons these widely known software languages were used to develop in-house system level models for doing high level performance and architectural analysis. The use model was very limited as the simulation behavior was very far from the actual hardware. It lacks concurrency and timing. C++ extensions augmented with a “proof of concept” simulator was created and called SystemC that enable modeling these hardware behaviors in C++, and more. That worked very well. Failing to replace Verilog and vhdl for design and verification SystemC found its niche use model in the architectural modeling domain. At that point architects using SystemC started to demand a standard that enables interoperability for fast platform composition, ease of use, and re-usability. Hence, the OSCI SystemC Transaction Level Modeling 1.0 and later 2.0 standards were created.

So why re-invent the wheel when it comes to SystemVerilog TLM? And why not adopt a powerful and robust verification methodology such as VMM standard to enable seamless integration between SystemC and SystemVerilog? That’s why features described in the OSCI TLM standard found its way into the SystemVerilog/VMM world. These features are available in the newly released VMM 1.2. Subsequent blogs I will explain these features and the value add they bring into a true IP re-use and interoperable verification methodologies.

Posted in Interoperability, Reuse, SystemC/C/C++, Transaction Level Modeling (TLM), VMM 1.2 | No Comments »

Blocking Transport Communication in VMM 1.2

Posted by John Aynsley on 10th December 2009

image John Aynsley, CTO, Doulos

One of the new features in VMM 1.2 is the blocking transport interface, borrowed from the SystemC TLM-2.0 standard. This interface provides an alternative to the using the put and get methods of the vmm_channel class when communicating between a producer and consumer. There are a couple of reasons why you might consider using the blocking transport interface in VMM: perhaps you are trying to interface to a SystemC reference model, or perhaps you want to write a transactor that has very clean semantics when it comes to determining the start and end of a transaction. In either case, the new blocking transport interface can help.

A blocking transport call is a method call that carries with it a transaction object and is expected not to return until the transaction is complete. The status of the transaction, that is, whether the transaction succeeded or failed, is expected to be carried within the transaction object itself. You call blocking transport as follows:

class my_tx extends vmm_data; // A user-defined transaction class

enum {OKAY, FAIL} status; // Status flag embedded in the transaction itself
endclass

my_tx tx;
int delay;

$cast(tx, randomized_tx.copy()); // Create and randomize a transaction object

m_port.b_transport(tx, delay);

if( tx.m_status != OKAY ) // Check the response status
`vmm_warning(log, “Transaction failed”);

Since this is SystemVerilog, the transaction object itself is passed by reference. The delay argument instructs the recipient of the transaction to process the transaction after the given delay has elapsed, and can be set by both the caller of and the implementation of the b_transport method.

The blocking transport method needs to be implemented by the transactor that will receive or consume the transaction:

task b_transport(int id = -1, my_tx tx, ref int delay);

// Process transaction

// Pause for given delay and then reset the delay argument
#(delay);
delay = 0;

// Set the response status in the transaction object
tx.m_status = OKAY;
endtask : b_transport

By definition, blocking transport “blocks” until the transaction has been fully processed. It is coded as a SystemVerilog task so that it is allowed to execute timing controls such as the #(delay) in this example. The task is not obliged to suspend for the given delay in this manner; it could have simply returned leaving the delay without modification, or even have increased the value of the delay, leaving it for the caller to realize the delay later. The task is obliged to set the response status flag within the transaction object before returning, and the caller must check the response status on return.

One significant thing that is happening here is that communication between a producer and a consumer (or in TLM-2.0 jargon, an initiator and a target) is being accomplished without having any intervening channel to buffer the transactions. The b_transport method is called by the producer, provided by the consumer, and only returns when the transaction is complete. The advantage of not having an intervening channel is that it can help increase execution speed in the context of a very fast simulation model. The disadvantage is that it is not possible to have multiple transactions in progress given only a single execution thread in the initiator; therefore, it is a good idea to add a semaphore in the implementation of the b_transport method in the target transactor

class target_xactor extends vmm_xactor;

local semaphore m_sem = new(1);

task b_transport(int id = -1, my_tx tx, ref int delay);
m_sem.get(1);
// Process transaction

m_sem.put(1);
endtask : b_transport

This is not the whole story, because we also need to explain how to connect the producer to the consumer. Look out for future blog posts.

Posted in Communication, Reuse, SystemC/C/C++, Transaction Level Modeling (TLM), VMM 1.2 | 2 Comments »

What Has TLM-2.0 Got To Do With It?

Posted by John Aynsley on 17th November 2009

JohnAynsley

John Aynsley, CTO, Doulos

You may have noticed that the public release of VMM 1.2 is just around the corner, and with this new version of VMM comes the introduction of features inspired by the SystemC TLM-2.0 standard.

Excuse me! TLM-2.0? What? Why do we need features from SystemC in VMM?

I will set out to answer that question fully in a series of blog posts over the coming months. But first off I will remark that the idea is not so strange. After all, VMM has always been transaction-level (with a small ‘t’ and ‘I’). Communication within a VMM verification environment exploits transaction-level modeling for speed and productivity, because “TLM” is about abstracting the model of communication used in a simulation. If we can adopt a common standard for transaction-level modeling across both SystemC and SystemVerilog, that has to be a good thing for everyone. It is evident that the design and verification community demands more than one language standard (witness VHDL, SystemVerilog, C/C++, and SystemC). Each individual language standards has progressed over time by borrowing the best features from the others. Having VMM borrow features from SystemC makes it easier to learn and work with both standards.

The other natural link between VMM and SystemC is that mixed-language simulation environments and C/C++ reference models are not unusual. Virtual platform models, as used for software development and architectural exploration, are growing in importance, and the SystemC TLM-2.0 standard is used to achieve interoperability between the components of a virtual platform model. If a constrained random VMM environment is to be used with a reference model that consists of a virtual platform adhering to the SystemC TLM-2.0 standard, then having TLM-2.0 support within VMM promises to make life easier for the VMM programmer.

Besides interoperability, the other main objective of the SystemC TLM-2.0 standard is simulation speed. The combination of speed and interoperability is achieved by the technical details of the ways in which transactions are passed between components. Fortunately, those technical details are a good fit with the way communication has always worked in VMM. In particular, both VMM and TLM-2.0 support the idea that each transaction has a finite lifetime with a well-defined time-of-birth and time-of-death.

The SystemC TLM-2.0 standard is based on C++. Unfortunately, not all C++ coding idioms translate naturally into SystemVerilog, so the transaction-level communication in VMM 1.2 is “inspired by” the TLM-2.0 standard rather than being a literal rendition of it.

So what are these new features? If you are already a SystemC user you may recognize ports and exports, borrowed directly from the SystemC standard, and analysis ports, transport interfaces, sockets and the generic payload, borrowed from the TLM-2.0 standard. I will explain how VMM is able to exploit each of these features in future blog posts, so watch this space…

Posted in Interoperability, Reuse, SystemC/C/C++, Transaction Level Modeling (TLM), VMM 1.2 | No Comments »

How to connect your SystemC Reference Models to your verification VMM based framework

Posted by Shankar Hemmady on 17th August 2009

Nasib_Naser

Nasib Naser, Phd, CAE, Synopsys

In this blog I will discuss the Use Model demonstrated in Figure 1 where a VMM layered testbench is used to verify an RTL DUT against a SystemC transaction level model. SystemVerilog allows for the creation of a reusable layered testbench architectures. The VMM methodology provides the basis for such a layered architecture. With a layered approach, transaction-level reference models can be easily integrated at the appropriate level to provide self-checking functions. In this Use Model the VMM Function layer is communicating with SystemC model using the TLI mechanism to perform read/write transactions, and using the same testbench scenarios the VMM command layer is driving the DUT at pin level.

clip_image002

Figure 1 – VMM driving TLM and RTL with checking

Synopsys’ VCS functional verification solution addresses the challenge of this use model with its SystemC-SystemVerilog Transaction-Level Interface (TLI). Using TLI SystemC interface methods can be invoked in SystemVerilog and vice versa. The **value add** for using TLI is that the SystemVerilog DPI based communication code that synchronizes both domains is automatically generated.

Let’s take a look at the various code components in SystemC and SystemVerilog based on the VMM methodology that enables such a verification use model. In the following example we define the read and write transactions as SC Interface methods.

class Buf_if: virtual public sc_interface {
public:

// do the pure virtual function read()/write() declarations here
virtual void read(unsigned int addr, unsigned int* data) = 0;

virtual void write(unsigned int addr, unsigned int data) = 0;
};

Following code shows VMM Transactor invoking SystemC transactions read and write at function layer. VMM transactor tb_mast is communicating to SystemC TLM using vmm channel tb_mast_out_ch1 and with the RTL model using the vmm channel tb_mast_out_ch2 channel, as shown in the following code:

class tb_master extends vmm_xactor;
virtual tb_if.master ifc;
tb_data_channel tb_master_in_ch;
tb_data_channel
tb_master_out_ch1;
tb_data_channel
tb_master_out_ch2;

extern virtual task main();
endclass: tb_master

task tb_master::main();
tb_data tr, tr_out;
super.main();
forever begin
.
..
// Send the Instruction to SC Reference Model
tb_master_out_ch2.put(tr_out);
// Send the Instruction to RTL
tb_mast_out_ch1.put(tr_out);
end
endtask: main

The following code shows VMM reference Transactors calling the SystemC transaction functions via the adaptor alu_tl_if_adpt_vlog which was automatically generated by VCS TLI.

class tb_ref extends vmm_xactor;

tb_data_channel     tb_ref_in_ch;

alu_tl_if_adpt_vlog alu_tl_if_adpt_vlog_inst0;


extern function new (string instance,
integer stream_id = -1,

tb_data_channel tb_ref_in_ch = null);

extern virtual task main();

endclass: tb_ref

task tb_ref::main();

super.main();

forever begin

case(tr_out.tb_data_type)

SA_SB_OP_GO : begin

alu_tl_if_adpt_vlog_inst0.write(addrA,a);

alu_tl_if_adpt_vlog_inst0.write(addrB,b);

alu_tl_if_adpt_vlog_inst0.write(addrOP,op);

alu_tl_if_adpt_vlog_inst0.read(addrOut,d);

tr_out.data_out = d;
end

endcase

end

endtask

This VCS TLI use model provides a complete and easy way to integrating blocking and non-blocking SystemC reference models into a VMM based multi-layer verification environment.

Posted in SystemC/C/C++, SystemVerilog, Transaction Level Modeling (TLM), Tutorial, VMM | No Comments »

How to connect your SystemC reference model to your verification framework

Posted by Janick Bergeron on 8th July 2009

Nasib Naser, Phd, CAE, Synopsys

Architects and designers have many reasons to start using the SystemC language to describe their high level specifications for their target System-on-Chip (SoC). In this blog I will not discuss the “why” the SystemC selection BUT the “how” to bring these models into the team’s design verification flow.

Mixed abstractions come from the fact that designers often develop models at the transaction level to capture the correct architecture and analyze the system performance and do so fairly early in the design cycle. Various components of a SoC developed with high level languages such as C, C++, SystemC, and SystemVerilog are increasingly in demand and for obvious reasons. They are faster to write and faster to simulate. High level reference models became increasingly important in verifying the implementation details at the RTL level.

Although SystemVerilog provides different methods (PLI, VPI, DPI, etc) to support communications between SystemVerilog and C/C++ domains, it is not so straight forward for SystemC interface methods. One important reason is that these SystemC methods can be “blocking”, i.e. these methods can “consume” time. And these “blocking” SystemC methods can return value as well. Users should build a very elaborate mechanism to maintain synchronization between the simulations running in the SystemVerilog and the SystemC domains.

Synopsys’ VCS functional verification solution addresses the challenge of this use model with its SystemC-SystemVerilog Transaction-Level Interface (TLI). With TLI, VCS automatically generates adapters to be instantiated in each domain to support SystemVerilog block calls of SystemC methods, or vice versa. These TLI adapters take care of the synchronization between both domains.

To demonstrate the ease of use of this unique interface we start by identifying the SystemC interface methods that SystemVerilog require accessibility to. In the following example we define Read and Write transactions as SC Interface methods as such:

#include<systemc.h>
class Mem_if : virtual public sc_interface {
public :

   //do the pure virtual function declaration here
  
virtual void rd_data(int addr, int &data)=0;
  
virtual void wr_data(int addr, int data)=0;
};

Manually we create an interface configuration file that declares the methods required for the interface. These methods are declared in a file called Mem_if.h. The content of this configuration file is as follows:

interface Mem_if
direction sv_calls_sc
verilog_adapter Mem_if_adapt_vlog
systemc_adapter Mem_if_adapt_sc

#include "Mem_if.h"

task rd_data
input int addVal
inout& int dataVal

task wr_data
input int addVal
input int dataVal

#endif
};

VCS uses this configuration file to generate the necessary SystemC and SystemVerilog code that enables complete synchronization. The command line is as follows:

%syscan -idf Mem_if.idf

This operation creates the following helper files:

Mem_if_adapt_sc.cpp
Mem_if_adapt_sc.h
Mem_if_adapt_vlog.sv

The helper file Mem_if_adapt_vlog.sv contains a SystemVerilog Interface called Mem_if_adapt_vlog which declares the following tasks:

task wr_data(input int addVal, input int dataVal);
task rd_data(input int addVal, inout int dataVal);

These tasks could then be wrapped and used in the SystemVerilog testbench to access SystemC methods as demonstrated in the following code:

module testbench;
reg clk;
int data;
int cnt;

// Instantiate the helper interface
Mem_if_adapt_vlog #(0) mem_if_adapt_vlog_inst();

// THE CODE BELOW IS WHERE ALL THE SC TLI FUNCTIONS ARE CALLED.
// VERILOG TASKS ARE WRITTEN AS A WRAPPER FOR READABILITY.
// THESE WRAPPER TASKS ARE INSTANTIATED IN THE VERILOG CODE.

// Calling SC TLI function **Write Data**
task
sv_wr_data(input int addr, input int data);
  
mem_if_adapt_vlog_inst.wr_data(addr,data);
endtask

// Calling SC TLI function **Read Data**
task
sv_rd_data(input int addr, output int data);
  
mem_if_adapt_vlog_inst.rd_data(addr,data);
endtask

. . .

// Use the wrapper code
always @(posedge clk)
begin
   if(cnt < 100)
   begin
      #8
sv_wr_data(cnt,cnt+100);
     
cnt = cnt+1;
   end
end

always @(posedge clk)
begin
   if(cnt < 100)
   begin
      #3
sv_rd_data(cnt-1,data);
  
end
end

endmodule

Posted in SystemC/C/C++, SystemVerilog, Tutorial, VMM | 1 Comment »